StartSimulationEngine "SimState/basicsim.xml" UpdateCameraView /EyePosition:3 2 10 /LookAtPoint:0 0 0 AddFourByFourDriveEntity car1 AddNewEntity ent1 /Position:0 0 0 /ParentEntity:car1 /Mesh:"4x4Body.obj" FlushScript while(true) { car1.DriveFor(0, 0.1, 1000) car1.DriveFor(0, 0.2, 1000) car1.DriveFor(0, 0.1, 1000) car1.DriveFor(30, 0.1, 1000) car1.DriveFor(30, 0.2, 1000) car1.DriveFor(30, 0.1, 1000) car1.DriveFor(-30, -0.1, 1000) car1.DriveFor(-30, -0.2, 1000) car1.DriveFor(-30, -0.1, 1000) }